Gregory M. Kapfhammer
Key Concept
Corresponding Diagram
In-Class Discussion
In-Class Activity
Details in SETP or MMM
Q1: Program
Q2: Programming system
Q3: Programming product
Q4: Programming systems product
What are the transition costs in this model? Why?
Why is programming fun?
Why do we create a programming systems products?
"The magic of myth and legend has come true ..."
What are the inherent woes?
When is "perfection" required?
Challenges from depending on other people's programs?